[Author]
Author = ArielGamingPC
[Description]
Description = 
[Objectives]
Objectivescount = 6

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 3,944652
Objectives[0]positionY = -1381,839
Objectives[0]positionZ = 29,35279
Objectives[0]Heading = 359,9999
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 90
Objectives[0]Weapon0 = CombatPDW
Objectives[0]Weapon1 = CombatPDW
Objectives[0]Weapon2 = CombatPDW
Objectives[0]Weapon3 = CombatPDW
Objectives[0]Weapon4 = CombatPDW
Objectives[0]Weapon5 = CombatPDW
Objectives[0]Weapon6 = CombatPDW
Objectives[0]Weapon7 = CombatPDW
Objectives[0]Weapon8 = CombatPDW
Objectives[0]Weapon9 = CombatPDW
Objectives[0]Weapon10 = CombatPDW
Objectives[0]Weapon11 = CombatPDW
Objectives[0]Weapon12 = CombatPDW
Objectives[0]Weapon13 = CombatPDW
Objectives[0]Weapon14 = CombatPDW
Objectives[0]Weapon15 = CombatPDW
Objectives[0]Weapon16 = CombatPDW
Objectives[0]Weapon17 = CombatPDW
Objectives[0]Weapon18 = CombatPDW
Objectives[0]Weapon19 = CombatPDW
Objectives[0]Weapon20 = CombatPDW
Objectives[0]Weapon21 = CombatPDW
Objectives[0]Weapon22 = CombatPDW
Objectives[0]Weapon23 = CombatPDW
Objectives[0]Weapon24 = CombatPDW
Objectives[0]Weapon25 = CombatPDW
Objectives[0]Weapon26 = CombatPDW
Objectives[0]Weapon27 = CombatPDW
Objectives[0]Weapon28 = CombatPDW
Objectives[0]Weapon29 = CombatPDW
Objectives[0]Weapon30 = CombatPDW
Objectives[0]Weapon31 = CombatPDW
Objectives[0]Weapon32 = CombatPDW
Objectives[0]Weapon33 = CombatPDW
Objectives[0]Weapon34 = CombatPDW
Objectives[0]Weapon35 = CombatPDW
Objectives[0]Weapon36 = CombatPDW
Objectives[0]Weapon37 = CombatPDW
Objectives[0]Weapon38 = CombatPDW
Objectives[0]Weapon39 = CombatPDW
Objectives[0]Weapon40 = CombatPDW
Objectives[0]Weapon41 = CombatPDW
Objectives[0]Weapon42 = CombatPDW
Objectives[0]Weapon43 = CombatPDW
Objectives[0]Weapon44 = CombatPDW
Objectives[0]Weapon45 = CombatPDW
Objectives[0]Weapon46 = CombatPDW
Objectives[0]Weapon47 = CombatPDW
Objectives[0]Weapon48 = CombatPDW
Objectives[0]Weapon49 = CombatPDW
Objectives[0]Weapon50 = CombatPDW
Objectives[0]Weapon51 = CombatPDW
Objectives[0]Weapon52 = CombatPDW
Objectives[0]Weapon53 = CombatPDW
Objectives[0]Weapon54 = CombatPDW
Objectives[0]Weapon55 = CombatPDW
Objectives[0]Weapon56 = CombatPDW
Objectives[0]Weapon57 = CombatPDW
Objectives[0]Weapon58 = CombatPDW
Objectives[0]Weapon59 = CombatPDW
Objectives[0]Weapon60 = CombatPDW
Objectives[0]Weapon61 = CombatPDW
Objectives[0]Weapon62 = CombatPDW
Objectives[0]Weapon63 = CombatPDW
Objectives[0]Weapon64 = CombatPDW
Objectives[0]Weapon65 = CombatPDW
Objectives[0]Weapon66 = CombatPDW
Objectives[0]Weapon67 = CombatPDW
Objectives[0]Weapon68 = CombatPDW
Objectives[0]Weapon69 = CombatPDW
Objectives[0]Weapon70 = CombatPDW
Objectives[0]Weapon71 = CombatPDW
Objectives[0]Weapon72 = CombatPDW
Objectives[0]Weapon73 = CombatPDW
Objectives[0]Weapon74 = CombatPDW
Objectives[0]Weapon75 = CombatPDW
Objectives[0]Weapon76 = CombatPDW
Objectives[0]Weapon77 = CombatPDW
Objectives[0]Weapon78 = CombatPDW
Objectives[0]Weapon79 = CombatPDW
Objectives[0]Weapon80 = CombatPDW
Objectives[0]Weapon81 = CombatPDW
Objectives[0]Weapon82 = CombatPDW
Objectives[0]Weapon83 = CombatPDW
Objectives[0]Weapon84 = CombatPDW
Objectives[0]Weapon85 = CombatPDW
Objectives[0]Weapon86 = CombatPDW
Objectives[0]Weapon87 = CombatPDW
Objectives[0]Weapon88 = CombatPDW
Objectives[0]Weapon89 = PumpShotgun
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = hackea la laptop enemiga
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 2,70148
Objectives[1]positionY = -1382,25
Objectives[1]positionZ = 28,30936
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 4
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 1
Objectives[1]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SMG
Objectives[1]mission_Pickup_Props[0]Value = 99999
Objectives[1]mission_Pickup_Props[0]positionX = -1940,689
Objectives[1]mission_Pickup_Props[0]positionY = -214,0907
Objectives[1]mission_Pickup_Props[0]positionZ = 33,97265
Objectives[1]mission_Pickup_Props[0]rotationX = 0
Objectives[1]mission_Pickup_Props[0]rotationY = 0
Objectives[1]mission_Pickup_Props[0]rotationZ = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 1,999013
Objectives[2]positionY = -1382,463
Objectives[2]positionZ = 28,30933
Objectives[2]MissionSettings_TimesOfDay = 14
Objectives[2]MissionSettings_Weather = 14
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = elimina a los guardias y hackea la laptop
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 0
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 0
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -1943,048
Objectives[3]positionY = -208,388
Objectives[3]positionZ = 32,97189
Objectives[3]Heading = 0
Objectives[3]Diameter = 5
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 5
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 17
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -1982,458
Objectives[3]mission_Actors[0]positionY = -276,0636
Objectives[3]mission_Actors[0]positionZ = 35,09679
Objectives[3]mission_Actors[0]Heading = 316,4661
Objectives[3]mission_Actors[0]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincable = False
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 3
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -1993,715
Objectives[3]mission_Actors[1]positionY = -283,6388
Objectives[3]mission_Actors[1]positionZ = 32,09639
Objectives[3]mission_Actors[1]Heading = 250
Objectives[3]mission_Actors[1]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincable = False
Objectives[3]mission_Actors[1]weapon = BullpupShotgun
Objectives[3]mission_Actors[1]Variation = Default
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -2016,201
Objectives[3]mission_Actors[2]positionY = -275,1736
Objectives[3]mission_Actors[2]positionZ = 32,09668
Objectives[3]mission_Actors[2]Heading = 250
Objectives[3]mission_Actors[2]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincable = False
Objectives[3]mission_Actors[2]weapon = BullpupShotgun
Objectives[3]mission_Actors[2]Variation = Default
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -2022,187
Objectives[3]mission_Actors[3]positionY = -285,474
Objectives[3]mission_Actors[3]positionZ = 32,09632
Objectives[3]mission_Actors[3]Heading = 240
Objectives[3]mission_Actors[3]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = False
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincable = False
Objectives[3]mission_Actors[3]weapon = BullpupShotgun
Objectives[3]mission_Actors[3]Variation = Default
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -2012,518
Objectives[3]mission_Actors[4]positionY = -311,8972
Objectives[3]mission_Actors[4]positionZ = 32,09696
Objectives[3]mission_Actors[4]Heading = 315
Objectives[3]mission_Actors[4]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = False
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincable = False
Objectives[3]mission_Actors[4]weapon = BullpupShotgun
Objectives[3]mission_Actors[4]Variation = Default
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = -1972,272
Objectives[3]mission_Actors[5]positionY = -278,2662
Objectives[3]mission_Actors[5]positionZ = 38,0964
Objectives[3]mission_Actors[5]Heading = 215
Objectives[3]mission_Actors[5]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = False
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincable = False
Objectives[3]mission_Actors[5]weapon = BullpupShotgun
Objectives[3]mission_Actors[5]Variation = Default
Objectives[3]mission_Actors[5]Task = 0
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = -1963,241
Objectives[3]mission_Actors[6]positionY = -291,3981
Objectives[3]mission_Actors[6]positionZ = 41,09644
Objectives[3]mission_Actors[6]Heading = 29,99995
Objectives[3]mission_Actors[6]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = False
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincable = False
Objectives[3]mission_Actors[6]weapon = BullpupShotgun
Objectives[3]mission_Actors[6]Variation = Default
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = -1965,014
Objectives[3]mission_Actors[7]positionY = -300,3631
Objectives[3]mission_Actors[7]positionZ = 41,09644
Objectives[3]mission_Actors[7]Heading = 334,9999
Objectives[3]mission_Actors[7]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = False
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincable = False
Objectives[3]mission_Actors[7]weapon = BullpupShotgun
Objectives[3]mission_Actors[7]Variation = Default
Objectives[3]mission_Actors[7]Task = 0
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = -1970,479
Objectives[3]mission_Actors[8]positionY = -307,2612
Objectives[3]mission_Actors[8]positionZ = 38,09651
Objectives[3]mission_Actors[8]Heading = 334,9999
Objectives[3]mission_Actors[8]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = False
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincable = False
Objectives[3]mission_Actors[8]weapon = BullpupShotgun
Objectives[3]mission_Actors[8]Variation = Default
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 0
Objectives[3]mission_Actors[9]positionX = -2021,643
Objectives[3]mission_Actors[9]positionY = -320,3665
Objectives[3]mission_Actors[9]positionZ = 26,09698
Objectives[3]mission_Actors[9]Heading = 145
Objectives[3]mission_Actors[9]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[9]Relationship_Group = Enemy1
Objectives[3]mission_Actors[9]AddBlip = False
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincable = False
Objectives[3]mission_Actors[9]weapon = BullpupShotgun
Objectives[3]mission_Actors[9]Variation = Default
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 0
Objectives[3]mission_Actors[10]positionX = -2030,358
Objectives[3]mission_Actors[10]positionY = -314,079
Objectives[3]mission_Actors[10]positionZ = 26,09698
Objectives[3]mission_Actors[10]Heading = 194,9999
Objectives[3]mission_Actors[10]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[10]Relationship_Group = Enemy1
Objectives[3]mission_Actors[10]AddBlip = False
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincable = False
Objectives[3]mission_Actors[10]weapon = BullpupShotgun
Objectives[3]mission_Actors[10]Variation = Default
Objectives[3]mission_Actors[10]Task = 0
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 0
Objectives[3]mission_Actors[11]positionX = -2036,447
Objectives[3]mission_Actors[11]positionY = -328,2497
Objectives[3]mission_Actors[11]positionZ = 26,09658
Objectives[3]mission_Actors[11]Heading = 339,9999
Objectives[3]mission_Actors[11]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[11]Relationship_Group = Enemy1
Objectives[3]mission_Actors[11]AddBlip = False
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincable = False
Objectives[3]mission_Actors[11]weapon = BullpupShotgun
Objectives[3]mission_Actors[11]Variation = Default
Objectives[3]mission_Actors[11]Task = 0
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = NONE
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 0
Objectives[3]mission_Actors[12]positionX = -2038,935
Objectives[3]mission_Actors[12]positionY = -336,7805
Objectives[3]mission_Actors[12]positionZ = 26,09669
Objectives[3]mission_Actors[12]Heading = 299,9999
Objectives[3]mission_Actors[12]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[12]Relationship_Group = Enemy1
Objectives[3]mission_Actors[12]AddBlip = False
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincable = False
Objectives[3]mission_Actors[12]weapon = BullpupShotgun
Objectives[3]mission_Actors[12]Variation = Default
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 0
Objectives[3]mission_Actors[13]positionX = -2039,896
Objectives[3]mission_Actors[13]positionY = -354,1895
Objectives[3]mission_Actors[13]positionZ = 26,09669
Objectives[3]mission_Actors[13]Heading = 299,9999
Objectives[3]mission_Actors[13]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[13]Relationship_Group = Enemy1
Objectives[3]mission_Actors[13]AddBlip = False
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincable = False
Objectives[3]mission_Actors[13]weapon = BullpupShotgun
Objectives[3]mission_Actors[13]Variation = Default
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 0
Objectives[3]mission_Actors[14]positionX = -2035,031
Objectives[3]mission_Actors[14]positionY = -345,6136
Objectives[3]mission_Actors[14]positionZ = 26,09669
Objectives[3]mission_Actors[14]Heading = 329,9999
Objectives[3]mission_Actors[14]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[14]Relationship_Group = Enemy1
Objectives[3]mission_Actors[14]AddBlip = False
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincable = False
Objectives[3]mission_Actors[14]weapon = BullpupShotgun
Objectives[3]mission_Actors[14]Variation = Default
Objectives[3]mission_Actors[14]Task = 0
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = NONE
Objectives[3]mission_Actors[15]Survive_Number = 0
Objectives[3]mission_Actors[15]Failed_Text = 
Objectives[3]mission_Actors[15]Remove_After = 0
Objectives[3]mission_Actors[15]positionX = -2044,9
Objectives[3]mission_Actors[15]positionY = -339,567
Objectives[3]mission_Actors[15]positionZ = 23,69666
Objectives[3]mission_Actors[15]Heading = 329,9999
Objectives[3]mission_Actors[15]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[15]Relationship_Group = Enemy1
Objectives[3]mission_Actors[15]AddBlip = False
Objectives[3]mission_Actors[15]ShowCone = False
Objectives[3]mission_Actors[15]Invincable = False
Objectives[3]mission_Actors[15]weapon = BullpupShotgun
Objectives[3]mission_Actors[15]Variation = Default
Objectives[3]mission_Actors[15]Task = 0
Objectives[3]mission_Actors[15]Task_Guard_Range = 5
Objectives[3]mission_Actors[15]Task_Stay_In_Range = True
Objectives[3]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[15]Task_Scenario = NONE
Objectives[3]mission_Actors[16]Survive_Number = 0
Objectives[3]mission_Actors[16]Failed_Text = 
Objectives[3]mission_Actors[16]Remove_After = 0
Objectives[3]mission_Actors[16]positionX = -2045,418
Objectives[3]mission_Actors[16]positionY = -350,3001
Objectives[3]mission_Actors[16]positionZ = 23,69711
Objectives[3]mission_Actors[16]Heading = 354,9999
Objectives[3]mission_Actors[16]String_Name = s_m_y_sheriff_01
Objectives[3]mission_Actors[16]Relationship_Group = Enemy1
Objectives[3]mission_Actors[16]AddBlip = False
Objectives[3]mission_Actors[16]ShowCone = False
Objectives[3]mission_Actors[16]Invincable = False
Objectives[3]mission_Actors[16]weapon = BullpupShotgun
Objectives[3]mission_Actors[16]Variation = Default
Objectives[3]mission_Actors[16]Task = 0
Objectives[3]mission_Actors[16]Task_Guard_Range = 5
Objectives[3]mission_Actors[16]Task_Stay_In_Range = True
Objectives[3]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[16]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = mata a los guardias
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = -2040,765
Objectives[4]positionY = -353,9385
Objectives[4]positionZ = 25,09669
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = True
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_ARMOUR_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hack_Objective
Objectives[5]Text = 
Objectives[5]positionX = -2028,158
Objectives[5]positionY = -330,3289
Objectives[5]positionZ = 25,09679
Objectives[5]Hack_Anim = Laptop on Floor
Objectives[5]Hack_Both = True
Objectives[5]Hack_Prop_PositionX = -2028,158
Objectives[5]Hack_Prop_PositionY = -330,3289
Objectives[5]Hack_Prop_PositionZ = 25,09679
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

